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4 Types of Processor Architectures

Processor architecture can be classified as one of the following four architectures:

  • Accumulator-based processor architecture
  • Register-based processor architecture
  • Stack-based processor architecture
  • Pipeline processor architecture

Accumulator-Based Processor Architecture

Accumulator-based processor architecture
Figure 1.1 Accumulator-based processor architecture

In the accumulator-based processor architecture, illustrated above, instructions begin and end in accumulators (Acc A and Acc B), which are specially designated registers. In a typical operation, one of the operands is found in the accumulator and the other is to be fetched from memory. The result of the operation is placed in the accumulator. Since one of the operands needs to be continually fetched from memory, this architecture is slower than the register-based and stack-based architectures. Nonetheless, accumulator-based architecture has the ability to run fairly complicated instructions.

Register-Based Processor Architecture

Register-based processor architecture
Figure 1.2 Register-based processor architecture

In register-based processor architecture, both operands are stored in registers and the result of operation is also stored in a register. The registers are typically collocated with the processor. Since the processor and registers operate at the same speed, this architecture is much faster than the accumulator-based architecture. The contents of the register are read from and written to memory using background operation.

Stack-Based Processor Architecture

Stack-based processor architecture
Figure 1.3 Stack-based processor architecture

In a stack-based architecture, both operands and the operation to be performed are stored on the stack, which could be configured around dedicated registers or a special portion of RAM. The result of operation is placed back on the stack.

Pipeline Processor Architecture

Pipelined architecture
Figure 1.4 Pipelined architecture

In the pipelined architecture, as demonstrated in Figure 1.4 above, there is separate hardware stages of execution of different steps involved in the execution of an instruction. These different steps include fetching an instruction from memory, decoding the instruction, fetching instructions operands from memory or registers, executing the instruction and then finally placing the result back on the memory. Pipelining allows these stages to overlap and perform with parallelism. The overall result is that the execution of an instruction is completed on every clock cycle. Instructions in a pipelined architecture are typically simple instructions that can be implemented within a single stage. These simple instructions act as building blocks for more complex instructions.

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